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A NEW YORK TIMES BESTSELLER
From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang, In Real Life is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing.
But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.
This title has common Core connections.
“A lovely graphic novel for gamer girls of all ages.” —Felicia Day, star and creator of The Guild
“Stunning artwork . . . An educational introduction offers further insight into gaming and the economies and political implications behind them.” —BCCB
“The combination of girls-only gaming; gorgeous, stylized artwork; and a meaningful, sophisticated message about online gaming makes this a surefire hit for readers everywhere, especially girls.” —Booklist, STARRED REVIEW
“The illustrations of the game are vibrant and dynamic . . . The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves.” —School Library Journal
“Online gaming and real life collide when a teen discovers the hidden economies and injustices that hide among seemingly innocent pixels . . . Through Wong's captivating illustrations and Doctorow's heady prose, readers are left with a story that's both wholly satisfying as a work of fiction and serious food for thought about the real-life ramifications of playing in an intangible world. Thought-provoking, as always from Doctorow.” —Kirkus Reviews
“Characters come to life through Wang's fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective.” —Publishers Weekly
A fun, fast-moving middle-grade adventure story with lots of humor. After feisty Maeve gets in trouble once again at her Victorian London boarding school for "Upright Young Ladies" she's forced to sort through the school's garbage. Amazingly, she discovers an old sardine tin that contains a grouchy djinni and his 3 wishes. After her first wish is wasted and her secret's been exposed, others try to steal the djinni for their own selfish purposes. Maeve, with the help of her roommate, Alive, and Tom, an orphan boy, has to use her ingenuity and spunk to retrieve her djinni and decide what to do with her last wish. Along the way she learns a lot about herself and about friendship means. Will she use her last wish for her own dreams, or will she be a true friend and give it away?
Ages 8+ - reviewed by Nikki